Introducing QuadUI for Unity 3

Back in November I released a pre-alpha feature test video of a GUI tool I was building for use inside of the Unity 3 editor. If you haven’t read about it/seen the video you can do so here.

First and foremost I just wanted to say thanks for all of the encouragement both on the blog and on Twitter, without it this would likely have become vaporware.

Well, after some holiday season radio silence I can proudly say that I will be releasing the tool for public beta early next week under the name QuadUI.

Here’s what you can expect to see:

  • Scroll-able & zoom-able (up to 4x) canvas.
  • Re-sizable¬†grid with grid snapping.
  • Platform-independent, integrated framework.
  • Time.timeScale independent animations.

Stay tuned over the next few days as I’ll post some videos and documentation in preparation for the beta release.

Until next time,


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