Launch();

Written by equalsequals

(sorry if this is a doublepost. other didnt show yet)

Still lovin' the Quads. Thank you! :)

I've encountered something. I run Launch(); in my menumanager's Start routine.
It works perfectly on the first run, but when the game restarts after player death or what-have-you, it simply doesn't run the open animation.

I just bypassed this issue atm by using
Invoke("Launch",0.5F);
to launch after a half second instead, and it works just fine now. strange stuff. :)

Categories:
Sep
18

Leave a Reply

You must be logged in to post a comment.