Quad UI 1.2.8b released

This has been a long time in the making, mainly due to just a complete lack of time. I’m very close to version 1.3, and a full release, now as well as an Asset Store submission. If you read the Change Logs you can see many of the roadmap features are already implemented in this release. …

Road Map: QuadUI 1.3

As you are likely aware, the talented folks over at Unity Technologies have announced a tentative release for Unity 3.5 and a rebuilt UI framework. I for one eagerly await the day in which my own solution for more efficient UI can be put to rest. But until that day comes, I’m going to keep …

Quad UI is Now in Public Beta

Last week I released version 1.2 of Quad UI, a Unity game engine extension which allows for the rapid development of 3D quad-based user interfaces. It was a relatively quiet release, thankfully. The reason I am thankful is mainly due to the fact that Unity 3.2 shipped that day as well, an update that broke …

Introducing QuadUI for Unity 3

Back in November I released a pre-alpha feature test video of a GUI tool I was building for use inside of the Unity 3 editor. If you haven’t read about it/seen the video you can do so here. First and foremost I just wanted to say thanks for all of the encouragement both on the …

In Development: 2D UI Tool for Unity 3

[Edit 2-2-11] This project is now dubbed QuadUI. Read more here. In the 5 Unity games I have worked on so far, there has consistently been one job that has always been, in a best-case scenario, tedious. What I am talking about is 2D UI. The current implementation in Unity (3.1) is less than efficient …